![]() ![]() In the remake she’s much better styled than the tweeny rave-party tramp she was in Perfect Dark Zero, but she’s still noticeably prettier than in the N64 original. She was a character that the average player could relate to and a more realistic female game protagonist, something that’s still rare in today’s games. ![]() It made her an oddly believable and grounded character in the game’s world of government conspiracies and space aliens. I kind of liked that in the original game she just wasn’t that remarkable not unattractive but just kind of plain and athletic, the way you’d expect a corporate spy to look. Joanna Dark herself is a brunette again (thank goodness), but they’ve made her features more conventionally attractive. Elvis the alien is a little too wrinkly and gaunt for my liking. Thankfully, Rare and 4J studios have given it just that.Īs for the characters, they all look great but I had some reservations with a couple. The limitations of the N64 kept this masterpiece from reaching its true potential if there was ever a game that deserved a new lease on life, it’s Perfect Dark. The frame rate ranged from manageable to horribly choppy and got especially bad in the multiplayer modes. Unfortunately Perfect Dark was a little too ambitious for its own good. The whole package was wrapped in top-of-the-line production values, sporting the best textures, geometry, effects and music the N64 could muster. The deathmatch mode was packed with options, bots, modes and maps, allowing a level of multiplayer customization as-yet unheard of in a console shooter. This campaign could be played through in co-op, or in the innovative counter-operative, which let a friend take command of the level’s constantly respawning enemies in an effort to kill their buddy. It had a decent-sized solo campaign with full voice acting, in-game cutscenes and motion-captured animation for nearly everything. ![]() Simply put, Perfect Dark still holds up remarkably well and there’s a reason why it has aged so well: it was audaciously ambitious for its time, doing things in 2000 that wouldn’t be mainstream in first person shooters until a few years later. I have several all-time favorites that I’d love to analyze and review, but they are almost all before my time as a game critic. ![]()
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